+1 on this. I'm actually using a mechanic along those lines in my own project. If you can make the wizard have to put their points all over the place to use various abilities you limit their effectiveness.Quantumboost wrote:Except that you can still have attack/defense symmetry then, because an explosion wizard bases their power off of strength and targets fortitude; a laser wizard attacks with dexterity and targets reflex; and the beguiler uses intelligence to attack will (hypothetically).RandomCasualty2 wrote:While the mechanics inevitably can change, since we are talking about a reworking, we're going to keep the flavor relatively similar. So long as you've got wizards tossing energy bolts, explosions and mind control, it's pretty obvious that wizards will attack a large number of defense types, simply because their range of possible attacks are so varied.
If the mechanics - especially the ability scores - are changing, a fireball being based off of Int is no longer guaranteed.
3.xth Edition: Attributes
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For some reason, connecting explosion wizards to strength makes me think of the infamous "sparky sparky boom man" from Avatar 